KeyframesFor the active and selected objects, keyframes are displayed as diamond shapes.You can click to select one at a time, or select several by holding Shift,or by dragging a box around the keyframes.You can then move single keys by dragging them,and you can move multiple keys by pressing G and scale them with S.Only Selected Channels can be enabled. Timeline ‣ View ‣ Only Selected Channels.For Armatures, this will display the object keyframes,and the keyframes for the active and selected pose bones. 60:54.75When you play an animation, the frame rate is displayed at the top left of the 3D View.If the scene is detailed and playback is slower than the setFrame Rate (see ),these options are used to synchronize the playback. No Sync Do not sync, play every frame. Frame Dropping Drop frames if playback is too slow. AV-sync (Audio/Video Synchronization). Sync to audio clock, dropping frames if playback is slow.
The Timeline can be panned by holding MMB, then dragging the area left or right. You can zoom the Timeline by using Ctrl-MMB, the mouse Wheel, or pressing NumpadMinus and NumpadPlus. You can also use the scrollbars, located at the bottom or the right of the editor, to pan and zoom the view.
Audio Scrubbing If your animation has sound, this option plays bits of the sound wavewhile you move the playhead with LMB or keyboard arrows (like a moving playhead). Mute Audio Mute the sound from any audio source. Subframes Display and allow changing the current scene sub-frame. Limit Playhead to Frame Range Don’t allow selecting frames outside of the playback range using the mouse. Follow Playhead Animation editors can be setup to always follow the time indicator as animation is being played back.Following will be done when animating and changing frame.When the cursor reaches the end of the screen, the next range of frames of the same width will be displayed. Active Editor Only While playing, updates the Timeline, if Animation Editors and All 3D Viewports disabled. All 3D Viewports While playing, updates the 3D View and the Timeline.
Animation Editors While playing, updates the Timeline, Dope Sheet, Graph Editor, Video Sequencer. Property Editors When the animation is playing, this will update the property values in the UI. Image Editors The Image editor in Mask mode. Sequencer Editors While playing, updates the Video Sequencer. Node Editors While playing, updates the Node properties for the node editors.
Clip Editors While playing, updates the Movie Clip Editor. Timeline Keying Sets.Keying Sets are a set of keyframe channels in one.They are made so the user can record multiple properties at the same time.With a keying set selected, when you insert a keyframe,Blender will add keyframes for the properties in the active Keying Set.There are some built-in keying sets, LocRotScale, and also custom keying sets.Custom keying sets can be defined in the panelsProperties ‣ Scene ‣ Keying Sets + Active Keying Set. Insert Keyframes (plus icon) Insert keyframes on the current frame for the properties in the active Keying Set. Delete Keyframes (minus icon) Delete keyframes on the current frame for the properties in the active Keying Set. New Keyframe Type on insertion. Auto-Keyframing ModeThis controls how the auto keyframe mode works.Only one mode can be used at a time. Add & Replace Add or replace existing keyframes.
Replace Only replace existing keyframes. Auto Keying Set (two keys icon) When enabled Auto Keyframe will insert new keyframes for the properties in the active Keying Set. Layered Recording Adds a new NLA Track and strip for every loop/pass made over the animation to allow non-destructive tweaking. Cycle-Aware KeyingWhen inserting keyframes into, special handlingis applied to preserve the cycle integrity (most useful while tweaking an established cycle):. If a key insertion is attempted outside of the main time range of the cycle,it is remapped back inside the range. When overwriting one of the end keys,the other one is updated appropriately. View MenuThe View Menu controls what you see, and what it looks like.
Show Seconds Ctrl-T Whether to show the time in the X axis and the Playhead asframes (based on the FPS) or as seconds. Lock Time to Other Windows It synchronizes the horizontal panning and scale of the current editorwith the other editors (Graph, Dope Sheet, NLA) when this option is set.That way you always have these editors showing an identical part of the time you work on. Only Keyframes from Selected Channels For Armatures, this will display the object keyframes,and the keyframes for the active and selected pose bones.
Cache Show CacheShow all enabled types.Softbody, Particles, Cloth, Smoke, Dynamic Paint, Rigid Body. Transport controls. Jump to start (⏮) Shift-Ctrl-Down, Shift-Left This sets the cursor to the start of frame range. Jump to previous keyframe (⏪︎) Down This sets the cursor to the previous keyframe.
Rewind (◀) Shift-Alt-A This plays the animation sequence in reverse.When playing the play buttons switch to a pause button. Play (▶) Alt-A This plays the animation sequence.When playing the play buttons switch to a pause button.
Jump to next keyframe (⏩︎) Up This sets the cursor to the next keyframe. Jump to end (⏭) Shift-Ctrl-Up, Shift-Right This sets the cursor to the end of frame range. Pause (⏸) Alt-A This stops the animation. Timeline Auto Keyframe.The record button enables Auto Keyframe:It will add and/or replace existing keyframes for the active object when you transform it in the 3D View.For example, when enabled, first set the Playhead to the desired frame,then move an object in the 3D View, or set a new value for a property in the UI.When you set a new value for the properties,Blender will add keyframes on the current frame for the transform properties.Other use cases are to record the walk/flight pathand to record the navigation in camera view.